CFGs:

DKCNecky.cfg : Auto Palette Assignment
DKCNeckyMA.cfg : Manual Palette assignment
DKCNeckyNA.cfg : No Palette assignment

Flags:
In the ".asm" file you can change these values that enable or disable functions:

    !BobOmbInteraction = 1
    !YoshiFireballInteraction = 1
    !YoshiStompingInteraction = 1
    !CapeStompingInteraction = 1
    !CapeInteraction = 1
    !FireballInteraction = 1
    !SpriteInteraction = 1

Constants:
In the ".asm" file you can change this:

    !ProjectileNumber = $09     ;Index used by Necky's Projectile on Pixi

SFXs:
In the ".asm" file you can change these values to changes SFXs and if use 1DF9 or 1DFC:

    !ThrowProjectileSFX = $59
    !DeadSFX = $66
    !EnemyHit = $53

    !ThrowProjectileSFXAddr = $1DF9|!addr
    !DeadSFXAddr = $1DF9|!addr
    !EnemyHitAddr = $1DFC|!addr

Extra Bits:
    2 = Left Initial Direction
    3 = Right Initial Direction

Extra Byte 1:
    E PPP VVVV

        E: 
            0 => Palette is not affected by Global Color Palette Effect System
            1 => Palette is affected by Global Color Palette Effect System
        PPP:
            Palette used by the sprite if uses Manual Palette assignment or No Palette Assignment
            000 => Palette 8, 001 => Palette 9, ..., 111 => Palette F

Color Themes (VVVV):
    0000 Brown: Throws 1 projectile.
    0001 Gray/Black: Throws 3 projectiles at once.

Extra Byte 2:
    Format: xxxx XXXX
        xxxx : Min X Speed of projectiles (Minimum value = 8 (X Speed C0), Maximum Value = 7 (X Speed 36))
        XXXX : Max X Speed of projectiles, must be higher than xxxx (Minimum value = 8 (X Speed C0), Maximum Value = 7 (X Speed 36))
            Value Order:
            8 -9 -A -B -C -D -E -F -0 -1 -2 -3 -4 -5 -6 -7
            C0-C8-D0-D8-E0-E8-F0-F8-00-08-10-18-20-28-30-38

Extra Byte 3
    Format: nnnn nnnn
        nnnn : Number of Projectiles - 1 of the first shoot wave.
        NNNN : Number of Projectiles - 1 of the first shoot wave.

Extra Byte 4
    Format: tttt TTTT
        tttt : Time before Wave 1.
        TTTT : Time before Wave 2.

Extra Byte 5
    Format: rrrr RRRR
        rrrr : Minimum time per pose used for Necky's projectile rotation.
        RRRR : Maximum time per pose used for Necky's projectile rotation.

Extra Byte 6
    Format IIIIII SS
        IIIIII : Idle Time.
        SS : 
            00 => Right projectile's rotation direction
            01 => Left projectile's rotation direction
            10,11 => Random projectile's rotation direction

Extra Byte 7:
    Format yyyy YYYY
        yyyy : Min Y Speed of projectiles (Minimum value = 8 (Y Speed 80), Maximum Value = 7 (Y Speed 70))
        YYYY : Max Y Speed of projectiles, must be higher than yyyy (Minimum value = 8 (Y Speed 80), Maximum Value = 7 (Y Speed 70))
            Value Order:
            8 -9 -A -B -C -D -E -F -0 -1 -2 -3 -4 -5 -6 -7
            80-90-A0-B0-C0-D0-E0-F0-00-10-20-30-40-50-60-70
